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 Spellcast pastebins

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Pearlsea
Animal Trainer
Animal Trainer



Number of posts : 38
Pet Job : bst
Level : 75
Registration date : 2009-02-03

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PostSubject: Spellcast pastebins   Spellcast pastebins EmptySat Feb 28, 2009 3:04 pm

Here is a copy of my rune axe setup. Kind of messed up the formating to make it work, but it works with no support for ws gear swaps.

http://paste.windower.net/f75be0842

I'm working on something that will fully support rune axe with dualwield including tp, idle, and ws sets, but its fairly complicated to set up.
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Khakihara
So comfortable everyone should have a pair!
Khakihara


Number of posts : 31
Pet Job : Beastmaster
Level : 75
Registration date : 2008-10-23

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PostSubject: DanKa   Spellcast pastebins EmptyMon Mar 02, 2009 10:48 am

Thanks Pearl!

Yeah I am having trouble with the same things you are. I will be working on mine so if I have any insight or breakthroughs I will post them or catch up with you in game.
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Pearlsea
Animal Trainer
Animal Trainer



Number of posts : 38
Pet Job : bst
Level : 75
Registration date : 2009-02-03

Spellcast pastebins Empty
PostSubject: Re: Spellcast pastebins   Spellcast pastebins EmptyWed Mar 04, 2009 12:24 am

Code:

         <else>
            <action type="midcastdelay" delay="1.5" />
            <action type="aftercastdelay" delay="1.6" />
            <action type="equip" when="midcast">
               <main>Woodville's Axe</main>
            </action>
            <action type="equip" when="aftercast">
               <sub>Maneater</sub>
            </action>
            </if>
         </else>

So I know it works, just need to iron out some left over kinks and I should be able to share a finished product with the ls.

And to compare to my whole charm rule (note it needs more working on, just excited to post. I don't have precast charm added or lightstaff)

Code:

      <if Spell="Charm|Gauge">
         <if equipmain="Rune Axe">
            <action type="equip" when="aftercast">
               <main>Rune axe</main>
            </action>
            <action type="AfterCastDelay" Delay="1.6">
               <sub>rune axe</sub>
            </action>
         </if>

         <elseif equipmain="A L'Outrance">
            <action type="equip" when="aftercast">
               <main>A L'Outrance</main>
            </action>
         </elseif>         
         <else>
            <action type="midcastdelay" delay="1.4" />
            <action type="aftercastdelay" delay="1.5" />
            <action type="equip" when="midcast">
               <main>Woodville's Axe</main>
            </action>
            <action type="equip" when="aftercast">
               <sub>Maneater</sub>
            </action>
            </if>
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Pearlsea
Animal Trainer
Animal Trainer



Number of posts : 38
Pet Job : bst
Level : 75
Registration date : 2009-02-03

Spellcast pastebins Empty
PostSubject: Re: Spellcast pastebins   Spellcast pastebins EmptyWed Mar 04, 2009 4:31 pm

http://paste.windower.net/f3cccfbdb

Fixed the problem with the aftercast and status equipment swaps. This is a final version, might make updates in the future for temperance axe or more /whm options.
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